Big Update! Oak3D v0.5.7 Released!

Hello, guys! Today we released a new version of Oak3D. In this release we have an important functional update:

  1. Skeletal animation supports scaling (needs latest max animation exporter).
  2. Support registering custom document parser to load non-builtin model/animation format.
  3. okCustomMeshEntity.computeBoundingBox has been removed in this version. The bounding box will be computed automatically.
  4. Unify the behavior of okCamera.rotX/Y/Z and okBaseEntity.
  5. Bug fixes.

You can find it in our Download page. Also remember to check the API Reference.

Besides, we have also upgraded the Oak3D Animation & Model Exporter for 3dsMax. You may need to update in our Download page.

Hope you enjoy it!

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