Hello, guys! Today we released a new version of Oak3D. In this release we have an important functional update:
- Skeletal animation supports scaling (needs latest max animation exporter).
- Support registering custom document parser to load non-builtin model/animation format.
- okCustomMeshEntity.computeBoundingBox has been removed in this version. The bounding box will be computed automatically.
- Unify the behavior of okCamera.rotX/Y/Z and okBaseEntity.
- Bug fixes.
Besides, we have also upgraded the Oak3D Animation & Model Exporter for 3dsMax. You may need to update in our Download page.
Hope you enjoy it！