Hello, guys! We’re back again! Today we released Oak3D 0.5.6, here’s the release note:
- Further compress the size of the Oak3D.js.
- Resolve the incorrect lighting problem on mobile devices.
- Special optimization for mobile platform.
- Skeletal animation supports at most 64 bones(32 before)for every single mesh if the WebGL capability is strong enough.
- Big update on performance optimization and bug fix.
As usual, you can find it in our Download page, and check the online API Reference!