Oak3D v0.5.6 Released!

Hello, guys! We’re back again! Today we released Oak3D 0.5.6, here’s the release note:

  1. Further compress the size of the Oak3D.js.
  2. Resolve the incorrect lighting problem on mobile devices.
  3. Special optimization for mobile platform.
  4. Skeletal animation supports at most 64 bones(32 before)for every single mesh if the WebGL capability is strong enough.
  5. Big update on performance optimization and bug fix.

As usual, you can find it in our Download page, and check the online API Reference!

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